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Design Doc
Design Doc
Hannah Shaffer and Evan Rowland

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea,... more

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Episodes

Don’t Stop Making Art! (Feat. Joshua A.C. Newman)

Hannah had to get a full time office job. Since then, finding the time and energy for creative work has... more

09 Apr 2025 · 1 hour,
It’s My Playtest and I’ll Cry If I Want To

Hannah and Evan discuss Wonderland's first four-player playtest. When a playtest goes wrong, it can be tricky to diagnose the... more

26 Mar 2025 · 45 minutes
Pacing

Slow and steady wins the race... but does it work in a one-session RPG? From what we've seen in Escape... more

12 Mar 2025 · 55 minutes
Insights and Secrets

Sometimes a secret is worth more than gold. But how do you make concrete rules for something intangible? Hannah and... more

26 Feb 2025 · 52 minutes
Rewards and Prizes

Even when things are going wrong for your characters, you as a player might feel rewarded by narrative twists and... more

12 Feb 2025 · 44 minutes
The Art of Perfect Art

When people decide what art is worth looking at, they look for the very best. In a world that demands... more

29 Jan 2025 · 55 minutes
What Makes a Good Playtest?

Is playtesting more of a science, or more art? How prepared should you be for a playtest if you're testing... more

15 Jan 2025 · 53 minutes
When Mechanics Don't Match

Our newest game, Escape from Wonderland, began as a hack of Questlandia. But what happens when the mechanics of an... more

25 Dec 2024 · 44 minutes
Going Places! (or, Navigation Mechanics in Games)

We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from Wonderland, we want... more

11 Dec 2024 · 42 minutes
A Moment of Rest

We're taking a week off to recharge! We'll see you back in two weeks with a new episode of Design... more

27 Nov 2024 · 2 minutes
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