Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea,... more
We recently realized that we’ve drifted apart not just from our games community, but from our community at large. Now,... more
The Kickstarter for Escape from Wonderland is LIVE! Support the game here! How do you know when a game is ready... more
The first conversation we've had about cover design in games! We discuss how book covers are often the first thing... more
One of the hardest lessons in game design is coming to terms with the fact that many of our favorite... more
Evan and Hannah try playing their new game with a very rough draft of the rules, in a cross between... more
We're joined by public historian and musical improviser Alanna Shaffer to discuss real-world amusement park horror and Dippin' Dots scams... more
We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like... more
How can you use simple rules to create a complex setting? In the second part of this live design series,... more
What makes a game hack manageable in scope and size? Hannah and Evan delve back into game design to create... more
Hannah and Evan face off in a battle of inspiration and ego to outdo each other's most founder ideas. Then,... more
From Mood, Moments, Mechanics, Materials (MMMM) to "Be aware, be charming," our Design Doc conversations over the years have inspired... more
Public radio icon Ira Glass has a famous quote describing the gap between taste and talent in trying to hone... more
Hannah and Evan talk about how to transform a beloved movie, book, or show into a game, using their latest... more
In a perfect world, we'd make a living just making roleplaying games. But sometimes, duty calls, and you've got to... more
What’s the difference between a “theme” and an “obsession?” Inspired by a classic writing book from the ‘80s, we share... more
Kickstarter stretch goals are notorious for getting project creators into trouble. Sometimes, they over promise content. Other times, they create... more
In this episode, Hannah talks about the art of doing creative work alone. As part of a game design duo... more
We love making solo RPGs, but we don't always love playing them. In this episode we brainstorm ideas for a... more
This month marks the sixth anniversary of Design Doc, a podcast that started as a "year-long" project documenting our progress... more
Hannah and Evan talk about the strange designs and abandoned places of Six Flags New England, the latest of a... more
This month marks the sixth anniversary of Design Doc, a podcast that started as a "year-long" project documenting our progress redesigning our... more