Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea,... more
Even when things are going wrong for your characters, you as a player might feel rewarded by narrative twists and... more
When people decide what art is worth looking at, they look for the very best. In a world that demands... more
Is playtesting more of a science, or more art? How prepared should you be for a playtest if you're testing... more
Our newest game, Escape from Wonderland, began as a hack of Questlandia. But what happens when the mechanics of an... more
We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from Wonderland, we want... more
We're taking a week off to recharge! We'll see you back in two weeks with a new episode of Design... more
We recently realized that we’ve drifted apart not just from our games community, but from our community at large. Now,... more
The Kickstarter for Escape from Wonderland is LIVE! Support the game here! How do you know when a game is ready... more
The first conversation we've had about cover design in games! We discuss how book covers are often the first thing... more
One of the hardest lessons in game design is coming to terms with the fact that many of our favorite... more