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Design Doc
Design Doc
Hannah Shaffer and Evan Rowland

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea,... more

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Episodes

Rewards and Prizes

Even when things are going wrong for your characters, you as a player might feel rewarded by narrative twists and... more

12 Feb 2025 · 44 minutes
The Art of Perfect Art

When people decide what art is worth looking at, they look for the very best. In a world that demands... more

29 Jan 2025 · 55 minutes
What Makes a Good Playtest?

Is playtesting more of a science, or more art? How prepared should you be for a playtest if you're testing... more

15 Jan 2025 · 53 minutes
When Mechanics Don't Match

Our newest game, Escape from Wonderland, began as a hack of Questlandia. But what happens when the mechanics of an... more

25 Dec 2024 · 44 minutes
Going Places! (or, Navigation Mechanics in Games)

We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from Wonderland, we want... more

11 Dec 2024 · 42 minutes
A Moment of Rest

We're taking a week off to recharge! We'll see you back in two weeks with a new episode of Design... more

27 Nov 2024 · 2 minutes
Finding Community Again

We recently realized that we’ve drifted apart not just from our games community, but from our community at large. Now,... more

13 Nov 2024 · 39 minutes
Levels of Doneness

The Kickstarter for Escape from Wonderland is LIVE! Support the game here! How do you know when a game is ready... more

29 Oct 2024 · 44 minutes
Judging a Book by Its Cover

The first conversation we've had about cover design in games! We discuss how book covers are often the first thing... more

16 Oct 2024 · 54 minutes
The Ideas You'll Be Buried With

One of the hardest lessons in game design is coming to terms with the fact that many of our favorite... more

02 Oct 2024 · 40 minutes