Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea,... more
Public radio icon Ira Glass has a famous quote describing the gap between taste and talent in trying to hone... more
Hannah and Evan talk about how to transform a beloved movie, book, or show into a game, using their latest... more
In a perfect world, we'd make a living just making roleplaying games. But sometimes, duty calls, and you've got to... more
What’s the difference between a “theme” and an “obsession?” Inspired by a classic writing book from the ‘80s, we share... more
Kickstarter stretch goals are notorious for getting project creators into trouble. Sometimes, they over promise content. Other times, they create... more
In this episode, Hannah talks about the art of doing creative work alone. As part of a game design duo... more
We love making solo RPGs, but we don't always love playing them. In this episode we brainstorm ideas for a... more
This month marks the sixth anniversary of Design Doc, a podcast that started as a "year-long" project documenting our progress... more
Hannah and Evan talk about the strange designs and abandoned places of Six Flags New England, the latest of a... more
Former historical interpreter Enzo joins us to talk about interpreting history! A few months ago we visited Old Sturbridge Village,... more