May 20, 2020 29 min
347: Overcoming Skill Gaps
This week, we talk about how to overcome skill gaps. What should you do if you are bad at visual design? What if you can't make icons? Should you play into strengths or develop upon your weaknesses? We explore these topics, and more!
May 13, 2020 36 min
346: Quality Software
This week, we discuss the characteristics of high quality software. We do our best to organize and outline things to pay attention to that will help you ship better software. This, plus a Sidebar discussing how to handle negative feedback from customers, and cool things as always!
May 06, 2020 38 min
345: Developing Taste
This week, we discuss what it means to have and develop taste. From software to fashion, styles change, trends come and go, so what does it mean to be tasteful? In The Sidebar, we discuss the hacker mindset and building for an audience of one. This, plus cool things like a handy iPhone app and a killer new VR game!
Apr 29, 2020 29 min
344: Knowing When to Give Up a Fight
This week, we try to figure out the right time to give up on a fight when collaborating with stakeholders who have different opinions and priorities. We also cover a lot of feedback this week, discuss new design resources in The Sidebar, and share our cool things of the week.
Apr 22, 2020 36 min
343: Over and Undervalued Design Skills
This week, we introduce a new supporter-only show segment, The Sidebar. Each week we'll be sharing a story, pro-tip, shortcut, or design-related cool thing. Supporters on Patreon will hear the first story today! We also discuss the most over and undervalued design skills, including feedback from folks on Twitter.
Apr 15, 2020 34 min
342: Critiquing Our Early Work
This week, we dig into the dregs of our portfolios to critique some of earliest design work. We try to look for indicators of taste and fundamentals, but ultimately have a good laugh about our early mocks. We'd love to see your early work too, so share it with us on Twitter this week!
Apr 08, 2020 43 min
341: Counterintuitive User Experiences
This week, we talk about counterintuitive user experiences that designers regularly design for in our day to day work. Let us know what we missed! As always, we catch up on feedback, tweets, and share our cool things of the week: a blog post explaining how to polish an interface, and a YouTube series about first-time reactions.
Apr 01, 2020 27 min
340: Versioning and Handoff in Figma
This week, we share our tips and tricks for staying organized in Figma, simplifying the engineering handoff, and not getting bogged down in pages hell. This, plus some follow up, cool things, and a little social distancing check-in.
Mar 25, 2020 31 min
339: The New iPadOS Cursor
This week, we dissect the newest iPad Pro and its new adaptive cursor, speculating on the future of cursor-touch hybrid interactions. Marshall also shares early feedback on a new prototyping tool and we find escapism in our cool things.
Mar 18, 2020 1 hr 14 min
338: Passive Income and How To Give Advice (feat. Meg Lewis)
This week, we catch up with Meg Lewis, a designer, coach, writer, speaker, business-owner, podcaster, and all-around fun human being. We talk about building passive income streams, how to give advice, having strong opinions, and facing public criticism – among many other things. And as always, we share our cool things of the week included a very timely hygiene product, new mobile apps, and a YouTube playlist.