Dice Exploder

Sam Dunnewold
Dice Exploder

A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers. diceexploder.com

  1. MAR 25

    Fateplay Scenes (House of Craving) with Sharang Biswas

    Transcripts available at diceexploder.com Last week was a show about how it might work to frame a scene when you get to decide whatever you want that scene to look like. But this week, we're looking at the reverse: what happens when you're given a very detailed scene and must figure out how to incorporate it into your story? This episode brings together a bunch of threads I’ve been building up throughout this larp series: immersion, the separation or lack thereof between player and character, safer play, and more. I couldn't ask for a better cohost for that than Sharang Biswas. Ads ⁠⁠⁠Extra Ordinary on Kickstarter now!⁠⁠⁠ Preorder Sharang’s book The Iron Below Remembers Further Reading House of Craving by Tor Kjetil Edland, Danny Wilson & Bjarke Pedersen Lumberjills by Moyra Turkington I Say A Little Prayer by Tor Kjetil Edland Just a Little Lovin’ by Tor Kjetil Edland and Hanne Grasmo Uncertainty in Games by Greg Costikyan Rules of Play by Katie Salen & Eric Zimmerman  The Self Reflexive Tabletop Role Playing Game by Evan Torner  The World is Born from Zero by Cameron Kunzelman Socials Sharang on Bluesky and itch Sam on Bluesky and itch The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey. Join the Dice Exploder Discord to talk about the show! Dice Exploder on Patreon

    51 min
  2. MAR 18

    Spotlight Scenes with Moyra Turkington

    Transcripts available at diceexploder.com When you’re playing roleplay-heavy D&D, what does a scene look like? Since the game doesn’t give you much in the way of tools for doing so, are you framing scenes intentionally or just kind of letting them happen? And if the latter, is that serving you well? You very well might be, but I’ve become obsessed lately with how we frame scenes in roleplaying games, and today I want to talk about a mechanic that does so very firmly: spotlight scenes, a procedure in which  each player in the game gets a turn to say what they want the next scene to be. To do that, I’m joined by Mo Turkington, designer of many great structured freeform larps including the well-lauded Rosenstrasse and her latest release Lumberjills. We get into the history of spotlight scenes, the pros and cons of including rules for framing and ending scenes in your game, and how even a mechanic like this one that feels so structural and procedural, when used int he right context, can have a beautiful, thematically resonant message in it about agency and self-actualization. Ad Links Song of the Scryptwyrm by Almost Bedtime Theater Further Reading Lumberjills by Moyra Turkington I Say A Little Prayer by Tor Kjetil Edland Just a Little Lovin’ by Tor Kjetil Edland and Hanne Grasmo Rosenstrasse by Moyra Turkington and Jessica Hammer Montsegur 1244 by Frederik J. Jensen Red Carnations on a Black Grave by Catherine Ramen and Juan Ochoa Socials Moyra’s games on itch Sam on Bluesky and itch The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey. Join the Dice Exploder Discord to talk about the show! Dice Exploder on Patreon

    52 min
5
out of 5
18 Ratings

About

A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers. diceexploder.com

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