Zinkus McGee, second mate of the Forget Me Nots, didn’t mean to kidnap a kid. She definitely didn’t mean to entangle her... more
The Forget Me Nots and the Iron Banjos make their final stand against the Erenhalls, whelp from some old sailing... more
It’s not as easy to fool an old man as one might think. A miscalculated risk now means the Forget... more
The Forget Me Nots and Iron Banjos make a plan to strike the Erenhalls where it will hurt the most,... more
Under the threat of an impending attack, long time rivals make a tense alliance. Whether they want to admit it... more
Tension grows between allies and rivals alike… just not the same kind. As the Erenhall plot is set into motion,... more
Undercover rivals come together against a common enemy. A bet is made, dances are shared, and secrets come to light... more
Morale may be low, but mischief is always high aboard the Marauding Myositis. A new trouble may be brewing in... more
Zinkus has a lot of trust to earn back after the Sea Bane battle, but another enemy is on the... more
A ship and a Second Mate with a taste for trouble and a sea monster with a taste for treasure.... more
Are those banjos in the distance? The Forget Me Nots encounter their old rivals, which can only mean one thing:... more