Trials of the Apocalypse is an actual play anthology podcast telling humorous, thrilling, and heartfelt short stories with Powered by the Apocalypse games. For each new system we showcase, we explain the basics of the game and collaboratively build our characters and the setting. You can start from the beginning, or with whichever story interests you the most! Games featured so far include Apocalypse World, Undying, Ghost Lines, Brindlewood Bay, The Watch, Monster of the Week, Pigsmoke, and The Between: Ghosts of El Paso.
The one where everyone kind-of learns the rules and Forrest lies to a child.
The one where there are ruffians in Crispin's establishment.
The one where the party considers a book burning but settles for public urination.
The one where Spot helps Crispin finally get weird, and Forrest suffers the horror's of Max's mind.
The one where Mick Jagger might be a vampire, and yet somehow we forget about it.
[ 0:00:24 - Introduction to players and game ] [ 0:04:52 - Blood, humanity, debt and status ] [ 0:16:38 - Basic moves, GM moves ] [ 0:38:35 - Establish our vampire lore ] [ 1:18:04 - Character introductions and playbooks ] [ 1:28:59 - Setting and relationship map ] [ 1:35:42 - Character owed debts and humanity ]
Featuring: | Amy as Annie | | Dave as D...
The one where the vampires are the ones conducting the interviews, and the party waxes critical of 1940s slang.
CW: references to murder, sex work, some coarse language
[ 0:00:00 - Previously on Trials of the Apocalypse ] [ 0:04:30 - Annie's establishment, a chat with the LAPD ] [ 0:11:12 - A little birdie ordered me ] [ 0:23:40 - Walter Jean, Princep of LA ] [ 0:34:37 - A trip to Hollywood ] [ 0:53:27 - Unpacking suspicions and ne...
The one where Duke's pal Dick helps Soren meet his maker, neon signs are a subject of hot debate, and Annie makes an important discovery in the garbage.
CW: references to murder, sex work, gambling, human trafficking, some coarse language, awkward parental relationship
[ 0:00:00 - Previously on Trials of the Apocalypse ] [ 0:04:28 - Duke invokes Bad Company, Dick enters the scene ] [ 0:13:41 - A meeting with Giselle ] [ 0:32:14 - P...
The one where Duke has an old friend for dinner, Soren does things unbecoming of a psychologist, and Annie secures an invite to a party.
CW: references to murder, predation, sex work, gambling, human trafficking, some coarse language and graphic violence
[ 0:00:00 - Previously on Trials of the Apocalypse ] [ 0:08:34 - The three meet back at Shade'n'Shine ] [ 0:13:25 - Soren feeds ] [ 0:22:30 - Duke feeds ] [ 0:30:07 - Introducing J...
The one where things get bloody at a party for vampires, and attaining status comes at a cost.
CW: graphic violence, references to murder, predation, sex work, gambling, human trafficking, some coarse language
[ 0:00:00 - Previously on Trials of the Apocalypse ] [ 0:09:21 - Introducing Algernon ] [ 0:18:25 - An ultimatum is issued ] [ 0:32:38 - Investigation and cleanup ] [ 0:40:49 - The basement ] [ 0:56:36 - Downtime play begins ...
We discuss beyblades and rib-removal as we explore the world of Ghost Lines, and our characters play F*ck, Marry, Kill.
CW: coarse language, references to sex, death, and light existential horror
[ 0:03:08 - Welcome and introductions ] [ 0:11:35 - The basic stats and moves ] [ 0:13:57 - Chits, stash, and favors ] [ 0:15:52 - Harm, trauma, and DM tables ] [ 0:21:30 - Character creation ] [ 0:28:51 - The world of Ghost Lines ] [ 0:59...
Our four line bulls disappoint their conductor. Rowan and Catterjune ingratiate themselves with the imperials while Zyrric and Strathmill make a bet.
CW: coarse language, references to sex, death, and light existential horror
[ 0:04:15 - Narrating the scene ] [ 0:11:22 - Discussing the lightning towers ] [ 0:18:29 - Introducing the train ] [ 0:25:03 - Introducing the Conductor ] [ 0:38:24 - All aboard! ] [ 0:44:30 - Introducing Gra...
Zyrric and Strathmill's inspection of the train leaves more questions than answers. Meanwhile, Rowan and Catterjune get Grainger to open up... in more ways than one.
CW: coarse language, references to death, horses and light existential horror
[ 0:02:37 - Suits and hooks ] [ 0:08:28 - Inspection up top ] [ 0:19:37 - The dinner car ] [ 0:27:03 - War stories ] [ 0:34:47 - Inspecting the passenger cars ] [ 0:38:57 - Pressing for answe...
Horrors from the sea threaten the train, revealing secrets better left hidden. A girl wants to ride a pony.
CW: coarse language, some body horror, references to death, horses and existential terror
[ 0:02:44 - Rolling insight ] [ 0:08:45 - What does it want? ] [ 0:17:30 - Contacting the Conductor ] [ 0:26:45 - Evasive maneuvers ] [ 0:31:45 - Rolling steel ] [ 0:38:26 - Ghosts, plural ] [ 0:46:32 - Grainger recruited ]
Featuring: | ...
The line bulls' desperate struggle against the restless dead begins. Will their human and equine allies be enough?
CW: coarse language, some body horror, ghosts, references to death, horses and existential terror
[ 0:02:26 - Mounting tensions and horses ] [ 0:09:54 - Rowan and the Conductor ] [ 0:11:40 - Roll against the supernatural ] [ 0:20:45 - Charging in above ] [ 0:31:16 - Charging in below ] [ 0:46:36 - Conflicts escalate ] ...
Past and present wrongs take center stage. A path forward is carved, but where does it lead?
CW: coarse language, some body horror, ghosts, references to death, horses, alcohol and existential terror
[ 0:04:55 - Zyrric faces past wrongs ] [ 0:09:51 - Catterjune interrupts and flees ] [ 0:13:42 - Zyrric is given a choice ] [ 0:15:34 - Aftermath and next steps ] [ 0:25:04 - A final chat with the Conductor ] [ 0:29:35 - Ghost Molotov ...
The Ghost Lines crew reunite to record a retrospective on the game.
CW: coarse language, references to murder, body horror, ghosts, horses, alcohol and existential terror
[ 0:03:42 - Segment introduction ] [ 0:04:19 - Thoughts on Ghost Lines ] [ 0:12:31 - Stars ] [ 0:27:35 - Methodology and planning ] [ 0:39:05 - Wishes ] [ 0:47:32 - First listener question ] [ 0:53:32 - Second listener question ] [ 1:01:49 - Fun facts ]
Featuring...
David tries to teach Emma, Pat, and Dempsey how to play Brindlewood Bay.... along the way answering important questions like "Do ghosts pee?", "What does 'eponymous' really mean?", and "Who's the Keeper, anyway?"
CW: coarse language, paranormal activity, faux exasperation, urination, mentions of drugs and alcohol
[ 0:02:14 - Player introductions ] [ 0:04:37 - Brindlewood Bay introduction ] [ 0:08:12 - Order of play ] [ 0:13:04 - St...
The Brindlewood Bay South Senior High mascot is dead. Social studies teacher Rob Kestrel is missing. Thankfully, the Murder Mavens: Marion, Coach, and Diana are on the case... provided they can make it to the scene of the murder in one piece.
CW: coarse language, death, birds, cats, blood and gore, mild psychological horror
[ 0:03:05 - Cozy vignettes ] [ 0:06:05 - Presenting the mystery ] [ 0:18:30 - Discovering the murder ] [ 0:22...
Investigations move into the school as Coach's vitality proves vital, Marion's cat uncovers a clue, and Diana's dog collar... isn't for her dog.
CW: coarse language, death, birds, cats, blood and gore, mild psychological horror, hospitals, sexual inference and innuendo
[ 0:03:21 - Sharing clues, next steps ] [ 0:19:02 - Principal Pervis in the parking lot ] [ 0:32:21 - Investigating the storage room ] [ 0:40:22 - Crown of the Queen...
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