54 episodes

Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode season “The Tenth Art,” we explore the impact of video games on entertainment, pop culture, and society. Every two weeks, we invite a Ubisoft developer and an external guest to join us for an in-depth conversation on a topic that explores the far reaches of video games, including science, fashion and photography.
An original Ubisoft series.
If you like this podcast, subscribe, leave a comment and share it: https://lnk.to/beyondgames
Happy listening!

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Beyond Games Ubisoft

    • Technology
    • 4.6 • 16 Ratings

Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode season “The Tenth Art,” we explore the impact of video games on entertainment, pop culture, and society. Every two weeks, we invite a Ubisoft developer and an external guest to join us for an in-depth conversation on a topic that explores the far reaches of video games, including science, fashion and photography.
An original Ubisoft series.
If you like this podcast, subscribe, leave a comment and share it: https://lnk.to/beyondgames
Happy listening!

Hosted on Acast. See acast.com/privacy for more information.

    Behind Massive Screens | EP 1 | Data Science

    Behind Massive Screens | EP 1 | Data Science

    In Behind Massive Screens, we talk about the ins and outs of game development and the gaming industry with the people behind the games. Hosted by Massive Entertainment – creators of The Division, Avatar: Frontiers of Pandora and the Star Wars Project – the show gives you a greater insight into how game development actually works and an opportunity to learn about the different roles at a gaming studio, straight from the experts themselves.
    In this inaugural episode we meet Lead Data Scientist David Renaudie, who will tell us more about how data science can help us understand our players and our games better, and what it means for future development.
    Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.

    Hosted on Acast. See acast.com/privacy for more information.

    • 35 min
    Behind Massive Screens | EP 2 | Game Design

    Behind Massive Screens | EP 2 | Game Design

    In our second episode of the Behind Massive Screens podcast, we sit down with Lead Game Designer Fredrik Thylander to discuss game design, how it works in practice and how you approach designing a new game from scratch. And how do you, with various tricks (and cheats), create fun, second-to-second gameplay?
    Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.

    Hosted on Acast. See acast.com/privacy for more information.

    • 35 min
    Behind Massive Screens | EP 3 | Cinematic Animation

    Behind Massive Screens | EP 3 | Cinematic Animation

    In this episode of Behind Massive Screens, Cinematic Animator Soo Kang tells us how cutscenes in games are made – from script to motion capture, to ending up in a game.
 How do you plan for a recording, how do you use the motion capture data once it’s done, how do you go from a pair of moving dots to a complete scene? How do you create drama and how do you connect it to gameplay? How do you use a mix of technology and storytelling to draw a player into the world of the game?
    Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.

    Hosted on Acast. See acast.com/privacy for more information.

    • 36 min
    Behind Massive Screens | EP 4 | Tech Animation

    Behind Massive Screens | EP 4 | Tech Animation

    In this episode of Behind Massive Screens, Technical Animator Rasmus Björk gives an insight into what technical animation is, how it works and its place in bringing characters to life in video games. How do you make sure that a human, or an orc, or even an animal moves in a realistic way? How do you build a skeleton that animators can then use to work their magic?
    Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.

    Hosted on Acast. See acast.com/privacy for more information.

    • 43 min
    Behind Massive Screens | EP 5 | Localization

    Behind Massive Screens | EP 5 | Localization

    What goes into adapting a huge AAA video game to other languages and markets than simply English? How do localizers and translators work on the text, but also on voices and UI? How do you work with voice casting and actors, dialects, language differences, and any potential translation mistakes?
    Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.

    Hosted on Acast. See acast.com/privacy for more information.

    • 38 min
    Behind Massive Screens | EP 6 | Concept Art

    Behind Massive Screens | EP 6 | Concept Art

    In this episode of Behind Massive Screens, Petter meets Concept Artists Topi Pajunen and Marie Isacsson to talk about their job, concept art’s role in game development, and how art can inspire the development teams and communicate ideas.
    Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.

    Hosted on Acast. See acast.com/privacy for more information.

    • 47 min

Customer Reviews

4.6 out of 5
16 Ratings

16 Ratings

caspi kane ,

I love this podcast

As I said in the title, I love this podcast. I only started to listen to it today, but I’m hooked, I’ve already listened to all their episodes and I can say that they are all great. These amazing and creative artists are just so down to earth and it is so interesting just to hear them talk.

Censedmedal ,

We Need Diverse Games

Nobody cares how diverse the development team.
All we want are members that are good at their job. So they can make great games.
Call it an unpopular opinion but I don’t care if there’s less women in the gaming work force. If a man is more qualified and better at a job he should get that job over the female.
That logic can be applied to any gender, race, sexuality or religion.
Just get the best people for the job and stop worrying about diversity.
Diversity for the sake of diversity feels forced and fake.
A character’s diversity should not be the only reason they are “interesting” or “engaging”.
This clearly shows how out of touch Ubisoft is with its fanbase.

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