232 episodes

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)

The AIAS Game Maker's Notebook Academy of Interactive Arts & Sciences

    • Leisure
    • 4.8 • 174 Ratings

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)

    Video Game and Comics Writer Evan Narcisse

    Video Game and Comics Writer Evan Narcisse

    Alexa Ray Corriea chats with writer Evan Narcisse. Together they discuss his work across video games and comic books; how starting as an outsourcer helped him get his start in the industry; how outsourcing let him observe game development practices across many different studios; how his game Dot's Home explores historical practices that made home ownership difficult for minorities; and what the games industry needs to do to provide avenues into development for people from marginalized backgrounds.
    Watch this episode on our YouTube channel.

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    • 1 hr 9 min
    Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen

    Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen

    Trent Kusters chats with Ironwood Studios' Alex Dracott and Seth Rosen about their hit sci-fi first-person driving survival game, Pacific Drive. Together they discuss their journey including their work on AAA games; what led to them creating their own studio and the hurdles they had to jump through to get started; the origin of Pacific Drive and what inspired them; and how the premise of a driving survival game allowed them to implement original ideas and add new levels of immersion.
    Watch this episode on our YouTube channel.

    If you enjoyed this episode, please consider leaving us a rating and review.

    • 2 hr 17 min
    Penny's Big Breakaway with Hunter Bridges and Dave Padilla

    Penny's Big Breakaway with Hunter Bridges and Dave Padilla

    Trent Kusters chats with Hunter Bridges and Dave Padilla from Evening Star. Together they discuss their studio's debut title, Penny's Big Breakaway. Additionally they discuss their journeys into development and how the openness of developers helped get them started; how working with SEGA helped them prepare for future projects; the importance of documentation and avoiding knowledge silos; how developing their own engines influenced the type of studio they built; and how playtesting with a younger audience helped their development of Penny's Big Breakaway.
    Watch this episode on our YouTube channel.

    If you enjoyed this episode, please consider leaving us a rating and review.

    • 2 hr 3 min
    The Craft of Writing for Games with Insomniac Games Senior Narrative Director, Jon Paquette

    The Craft of Writing for Games with Insomniac Games Senior Narrative Director, Jon Paquette

    Alexa Ray Corriea chats with Senior Narrative Director at Insomniac Games, Jon Paquette. Together they discuss the craft of writing and working together on a writing team; how writers and designers collaborate to craft gameplay systems that fit within a game's narrative; and what it takes to create a dual protagonist story like that of Marvel's Spider-Man 2.
    Watch this episode on our YouTube channel.

    If you enjoyed this episode, please consider leaving us a rating and review.

    • 1 hr 15 min
    Outcast Composer Lennie Moore

    Outcast Composer Lennie Moore

    Austin Wintory chats with Composer Lennie Moore. Together they discuss his work on the original Outcast and its sequel Outcast: A New Beginning which came recently, 25 years later; the ins and outs of the business of composing music for video games including tips for young composers entering the industry; and the profound effect Lennie had on Austin's own career being one of his formative teachers at USC. 
    Watch this episode on our YouTube channel.

    If you enjoyed this episode, please consider leaving us a rating and review.

    • 1 hr 30 min
    Artist Niklas Åkerblad talks Ultros, Hotline Miami

    Artist Niklas Åkerblad talks Ultros, Hotline Miami

    Trent Kusters chats with multidisciplinary artist Niklas Åkerblad. Together they discuss his career leading up to his newest title, Ultros, including his early love of games and illustration; the revolutionary game development scene in Sweden; the profound impact Hotline Miami had on his career; the complexity of games as expressive and technical creations of art; and the philosophical and poetic storytelling inside Ultros.
    If you enjoyed this episode, please consider leaving us a rating and review.
    The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

    • 1 hr 38 min

Customer Reviews

4.8 out of 5
174 Ratings

174 Ratings

bluepuma ,

Incredible podcast

It’s like being at GDC. Love hearing the insights and war stories. Thank you for putting the time in to create this podcast!

Bedroth ,

An In-Depth Look

A great look at the industry from several sides. My personal favorites are Austin's interviews with fellow composers, but really, the whole show is just phenomenal.

Are Pee Gee Fan ,

Great insight!

Thoughtfully crafted podcast about game design and all its elements. Great interviews with some industry giants! Keep it up!

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