Where theatrical people play roleplaying games. Each season our players part-improvise a story in a new genre, with roleplaying game rules providing... more
Act One of Four: Mick struggles to wake from a nightmare, and the earth under Sherrydown shakes. Coming next on 14... more
It’s only going to take one song to get everyone to stand up and take notice, and then your career... more
Before getting thrown face-first into school, cling to your final summer break with family and defend your childhood fort from... more
Go inside the writers’ room of your favourite canine adventure show, then join four lost dogs as they trick, trial... more
Some of the galaxy’s (best?) event planners have gathered to plan the celebration for the Gantrofax’s final moulting. Of course,... more
It’s time to push the boundaries of modern medicine, and maybe to make out with a bitter rival in the... more
The staff and customers pool their talents to rid the Coffee Shop Hey, You! of the rowdy Suits. Coming next on... more
Some badly behaved new customers are ruining the vibe at the Coffee Shop Hey, You! Coming next on 19 March –... more
And relax. The cast calm down and look back on Vigil: Fear Itself. Whose fears came to pass, and what’s... more
Act Five of Five: Fire. Smoke. Shadow. No one walks through that and returns unchanged. Same goes for getting what... more
Fear cuts deep. Let’s take a break from that and drink of the deep well of clips we cut from... more
Act Four of Five: Cameron and Jess get their first taste of Fairyland. The mortals and Graham all get their... more
Act Three of Five: The Conductor warns Cam and Jess about the perils awaiting in Fairyland. As if the journey... more
Persephone Byron is gone from this time, but her words to her friends remain. Coming next on 30 January – Vigil:... more
Act Two of Five: Cameron takes charge of the itinerary, as the trio leaves town to neutralise the threat to... more
What past experiences do our three main characters share? What can they cling to in comfort when terror closes in... more
Act One of Five: Jess’s haunting friend Kit gives her a fright, and it turns out the good guys aren’t... more
The players and their Guide talk Quest, Bureautopia and the unseen lands they could have trod. Coming up in the Main... more
The Bureautopians’ ultimate quest: take responsibility and commit to your goals by saving Murawai from total destruction. Coming next on 5... more
Enjoy some gags, flubs and out of character moments that we had to cut from the main acts to make... more
The Bureautopians’ fourth quest: practise creative problem-solving by rescuing Michaela from a vampire pirate stronghold. Coming next on 21 November –... more
The Bureautopians’ third quest: support others’ development by breaking Sir Ansellus the Daring’s chicken curse. Coming next on 14 November –... more
The Bureautopians’ second quest: demonstrate attention to detail by uncovering the secrets of Quilla village. Coming next on 31 October –... more
The players create their dull Bureautopian characters – and the questing heroes they will discover within themselves. Coming next on 17... more
Four Bureautopians embark on their first quest: to enhance their personal development with team building exercises in a faraway land. Coming... more
Time for a retro on what we achieved this quarter, so we can set SMART goals for our return to... more
Act Five of Five: The appointed hour is nigh, for the humble and lowly to Attack and Dethrone Gods. Coming next... more
Not every bit of audio makes it to the higher plane of existence that is a full story act. But... more
Act Four of Five: Canst it be truly a sin to destroy a God? For when God is no more,... more
Let’s head undercover to investigate the secret plots and machinations behind our globetrotting spy production, Codename: Mosaic. Coming next on 5... more
Act Three of Five: The Messenger, the King, the Queens, the armies, stand now all arrayed, their true faces revealed... more
Persephone Byron is gone from this time, but her words to her friends remain. Coming next on 22 August – Vigil:... more
Act Two of Five: And the King said unto the scurrying interlopers, Kneel before mine throne and let me know... more
Who’s in charge here? We figure out who’s related and who reports to whom among our main characters. Coming next on... more
Act One of Five: And lo, on the eve of the mayoral election, a messenger did appear to the good... more
The cast talks generational games and the joy of petty grudges. Matt talks to Ursidice, designer of Court of the... more
The day of the prophesied Dawn is at hand. As light and life threaten the Lich Queen’s dominion, her dread... more
Tension builds between the Lich Queen’s dread courtiers as their realms crumble around them. The Wraithlight Dominion proposes a quest. Coming... more
A tourist’s guide to the realms of death, and a brief history of the debts and grudges that make sessions... more
One year before the Dawn prophesied to end the reign of death, the Lich Queen’s dread courtiers make plans to... more
One year before the Dawn prophesied to end the reign of death, the Lich Queen’s dread courtiers make plans to prevent it... more