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OpenGL & Vulkan Podcast
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OpenGL & Vulkan Podcast

Author: Kai Niklas - deCode

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Description

All Topics related to 3D Programming with OpenGL, OpenGL ES 2.x / 3.x , WebGL and the new Vulkan API will be discussed in this Podscast. Kai Niklas ( http://opengl-trainer.com ) will explain the concepts of modern 3D Development in small portions. Visit www.opengl-trainer.de for more Infos.
15 Episodes
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Still alive talking about : reflections, picking, pitfalls and drawcalls
Understanding Framebuffer and SSAO.

011 - Lights and Shadows

2016-01-3018:451

About Lights and Shadows in 3D Worlds.
Workshop OpenGL for beginners Part 3 about Shaders.
Basic Information about what WebGL is.
Workshop OpenGL for beginners Part 1.
Robert Menzel explains the Render Pipeline.
Introduction to OpenGL Textures..
A closer Look at shaders and how they work.
A quick Introduction to Shaders and GLSL.

005 - VULKAN - Part I.

2015-10-1410:29

First preview at the Vulkan API thats coming.
In This Episode we introduce the OpenGL Primitives and how you structure your Arrays to draw from them.
In This Episode I give you a introduction on how to use FreeGLUT and GLEW to create your first Window.
In This Episode I give you a general overview on OpenGL and how it Works.
This is the first Episode of the OpenGL / VULKAN Podcast. Let me introduce myselfe.
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