The Debug Log

By thedebuglog.com

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Category: Technology

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Rate for this podcast

Subscribers: 161
Reviews: 1
Episodes: 229

David
 Jan 9, 2019
They've had some recording issue (breathing into their microphone), but the content is pretty good. Targeted at Junior/intermediate devs. Focus on Unity.

Description

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

Episode Date
Episode 116: Game Industry Downturn?
Apr 19, 2024
Episode 112: Getting Started with Game Dev in 2021
Apr 27, 2021
Episode 111: Roblox IPO, NFTs, and Cyberpunk Drama
Mar 30, 2021
Episode 110: Best Practices in Remote Game Development
Mar 10, 2021
Episode 109: The Rise of Live Games
Feb 09, 2021
Episode 108: Epic vs. Apple
Sep 15, 2020
Episode 107: Black Lives Matter
Jun 25, 2020
Episode 106: Under Quarantine
Apr 14, 2020
Episode 105: Let's Talk Tech Art
Mar 11, 2020
Episode 104: Designing for VR & AR Games
Feb 18, 2020
Episode 103: Gaming Horizons
Feb 04, 2020
Episode 102: Developing Games for the Cloud
Nov 06, 2019
Episode 101: The Road to Better Concurrency
Sep 27, 2019
Episode 100: 100th Episode Retrospective
Aug 01, 2019
Episode 99: The Darkside of Development: Company Closures II
May 15, 2019
Episode 98: The Darkside of Development: Company Closures I
May 08, 2019
Episode 97: It's Not a Bug, It's a Feature
Apr 04, 2019
Episode 96: Holiday Special 2018
Jan 02, 2019
Episode 95: Unite 2018 Wrap Up
Nov 13, 2018
Episode 94: Rapid-Fire Roundup
Oct 10, 2018
Episode 93: Evolution of Game Networking
Jul 27, 2018
Episode 92: Optimizing Your Game for Performance
Jun 05, 2018
Episode 91: Is Your Game Worth It?
May 03, 2018
Episode 90: World Building with Geoffrey Nahashon
Mar 20, 2018
Episode 89: Unity 2018 Beta
Feb 28, 2018
Episode 88: The Next Big Thing
Jan 30, 2018
Episode 87: Game Dev Tricks
Jan 19, 2018
Episode 86: Rapid-Fire Roundup
Nov 16, 2017
Episode 85: The Downsides of Developer Transparency
Oct 10, 2017
Episode 84: Game Design Breakdown - PLAYERUNKNOWN'S BATTLEGROUNDS
Aug 31, 2017
Episode 83: Marketing Your Game on a Low Budget
Aug 23, 2017
Episode 82: Let's Talk Security: Data Storage
Aug 15, 2017
Episode 81: Personal Programming Methodologies
Aug 08, 2017
Episode 80: Rapid-Fire Roundup
Jul 14, 2017
Episode 79: Technical Directing with Benjamin Jordan
Jun 29, 2017
Episode 78: E3 2017 Wrap-up
Jun 24, 2017
Episode 77: Targeting AAA Game Studios with Ryan Killgore
Jun 16, 2017
Episode 76: Design Patterns - Observer
May 31, 2017
Episode 75: Mythic Structure in Game Design
May 12, 2017
Episode 74: From Gamer to Game Developer with Zack Schneider
May 02, 2017
Episode 73: Design Patterns: Singleton
Apr 25, 2017
Episode 72: A Master Study in Content Design with Joshua Herbert and Benjamin Gross
Apr 12, 2017
Episode 71: Common Developer Mistakes
Apr 06, 2017
Episode 70: Status Updates
Mar 29, 2017
Episode 69: Design Patterns: State
Mar 24, 2017
Episode 68: How To Pitch Your Game
Mar 17, 2017
Episode 67: A Product Manager's Purpose with Vignon Zinsou
Mar 08, 2017
Episode 66: Unity Analytics with John Cheng
Feb 23, 2017
Episode 65: Makin' Stuff Look Good with Dan Moran
Feb 15, 2017
Episode 64: UI/UX: Theory & Practice
Feb 07, 2017
Episode 63: Retro Review: What Makes a Game a Classic?
Jan 27, 2017
Episode 62: Tales of a Community Manager
Jan 18, 2017
Episode 61: Idea Generation
Jan 06, 2017
Episode 60: Holiday Special 2016
Dec 23, 2016
Episode 59: The Darkside of Development: Culture & Competition
Dec 14, 2016
Episode 58: The Darkside of Development: Crunch & Crashes
Nov 30, 2016
Episode 57: The Role of a Systems Developer with Hi-Rez's Dayle Flowers
Nov 23, 2016
Episode 56: Unite 2016 Wrap-Up
Nov 14, 2016
Episode 55: Women in Game Development With Ker-Chunk Games CEO, Molly Proffit
Oct 28, 2016
Episode 54: Freelancing in the Game Industry
Oct 19, 2016
Episode 53: SIEGE 2016 Wrap-Up
Oct 13, 2016
Episode 52: Procedural Generation: What, When, Why?
Oct 07, 2016
Episode 51: The Problem with Freemium Games with Late Panda
Sep 27, 2016
Episode 50: The Art of Game Design with Jesse Schell
Sep 21, 2016
Episode 49: Streaming Assets Deconstructed
Sep 14, 2016
Episode 48: Creating In-Game Communities with KTplay CEO, Spencer Liu
Sep 07, 2016
Episode 47: Making Your First Game
Aug 23, 2016
Episode 46: Pathfinding Deconstructed
Aug 16, 2016
Episode 45: Quality QA with Will Dal Porto & Greg Anderson
Aug 09, 2016
Episode 44: Why Do You Hate My Game?
Aug 04, 2016
Episode 43: Increasing Productivity
Jul 29, 2016
Bonus Episode: The Debug Lounge is Live!
Jul 21, 2016
Episode 42: Picking the Perfect Platform
Jul 14, 2016
Episode 41: The Cake is a Lie: Why is Portal So Funny?
Jul 06, 2016
Episode 40: The State of the Game Dev Union
Jun 29, 2016
Episode 39: E3 2016 Wrap-up
Jun 23, 2016
Episode 38: Talking Team Management
Jun 14, 2016
Episode 37: Being Strategic About the Scope of Your Game
Jun 09, 2016
Episode 36: Rapid-Fire Roundup
Jun 01, 2016
Episode 35: Evolution of the FPS
May 25, 2016
Episode 34: How to Handle Cheaters
May 20, 2016
Episode 33: Maintaining Motivation in Game Development
May 11, 2016
Episode 32: Google Play Services
May 04, 2016
Episode 31: How to Get Featured in the iOS App Store
Apr 27, 2016
Episode 30: Rapid-Fire Roundup
Apr 20, 2016
Episode 29: Mastering the Game Dev Interview
Apr 13, 2016
Episode 28: AAA vs. Indie Game Development
Apr 06, 2016
Episode 27: Debugging Basics
Mar 30, 2016
Episode 26: GDC 2016 Wrap-up
Mar 23, 2016
Episode 25: Rapid-Fire Roundup
Mar 15, 2016
Episode 24: Networked Games with Eirik Pederson
Mar 08, 2016
Episode 23: Game Prototypes: What, When, Why?
Mar 02, 2016
Episode 22: Game Design Documents: What, When, Why?
Feb 24, 2016
Episode 21: Game Monetization with Oscar Clark, Unity Evangelist
Feb 17, 2016
Episode 20: Game Dev Resolutions
Feb 12, 2016
Episode 19: #MadeWithUnity with Unity CMO, Clive Downie
Feb 03, 2016
Episode 18: A Game Tutorial Retrospective
Jan 19, 2016
Episode 17: The 4 Keys 2 Fun with Nicole Lazzaro - Part 2
Dec 08, 2015
Episode 16: The 4 Keys 2 Fun with Nicole Lazzaro - Part 1
Nov 13, 2015
Episode 15: Networking in Unity
Oct 20, 2015
Episode 14: Adventures at Unite 2015
Oct 15, 2015
Episode 13: Best Practices in Mobile Game Development
Oct 08, 2015
Episode 12: Unite 2015 Preview
Sep 18, 2015
Episode 11: 2015 IGF Grand Prize Winner and Crowdfunding Pioneers
Sep 11, 2015
Episode 10: Version Control 101
Sep 04, 2015
Episode 9: Motion Capture on a Budget with James C. Martin
Aug 28, 2015
Episode 8: Top 5 Picks from the Asset Store
Aug 21, 2015
Episode 7: How to Build a Community Around Your Game with Unity's Mark Schoennagel
Aug 13, 2015
Episode 6: Virtual Reality and Unity3D
Aug 07, 2015
Episode 5: Playtesting your Game
Jul 30, 2015
Episode 4: Steam Greenlighting with Travis Lacey
Jul 22, 2015
Episode 3: Best Practices in Game Development
Jul 16, 2015
Episode 2: You and Your UI
Jul 15, 2015
Episode 1: You Put My Data Where?!
Jul 15, 2015
Episode 0: Hello World!
Jul 15, 2015