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David
Jan 9, 2019
They've had some recording issue (breathing into their microphone), but the content is pretty good. Targeted at Junior/intermediate devs. Focus on Unity.
Episode | Date |
---|---|
Episode 116: Game Industry Downturn?
|
Apr 19, 2024 |
Episode 112: Getting Started with Game Dev in 2021
|
Apr 27, 2021 |
Episode 111: Roblox IPO, NFTs, and Cyberpunk Drama
|
Mar 30, 2021 |
Episode 110: Best Practices in Remote Game Development
|
Mar 10, 2021 |
Episode 109: The Rise of Live Games
|
Feb 09, 2021 |
Episode 108: Epic vs. Apple
|
Sep 15, 2020 |
Episode 107: Black Lives Matter
|
Jun 25, 2020 |
Episode 106: Under Quarantine
|
Apr 14, 2020 |
Episode 105: Let's Talk Tech Art
|
Mar 11, 2020 |
Episode 104: Designing for VR & AR Games
|
Feb 18, 2020 |
Episode 103: Gaming Horizons
|
Feb 04, 2020 |
Episode 102: Developing Games for the Cloud
|
Nov 06, 2019 |
Episode 101: The Road to Better Concurrency
|
Sep 27, 2019 |
Episode 100: 100th Episode Retrospective
|
Aug 01, 2019 |
Episode 99: The Darkside of Development: Company Closures II
|
May 15, 2019 |
Episode 98: The Darkside of Development: Company Closures I
|
May 08, 2019 |
Episode 97: It's Not a Bug, It's a Feature
|
Apr 04, 2019 |
Episode 96: Holiday Special 2018
|
Jan 02, 2019 |
Episode 95: Unite 2018 Wrap Up
|
Nov 13, 2018 |
Episode 94: Rapid-Fire Roundup
|
Oct 10, 2018 |
Episode 93: Evolution of Game Networking
|
Jul 27, 2018 |
Episode 92: Optimizing Your Game for Performance
|
Jun 05, 2018 |
Episode 91: Is Your Game Worth It?
|
May 03, 2018 |
Episode 90: World Building with Geoffrey Nahashon
|
Mar 20, 2018 |
Episode 89: Unity 2018 Beta
|
Feb 28, 2018 |
Episode 88: The Next Big Thing
|
Jan 30, 2018 |
Episode 87: Game Dev Tricks
|
Jan 19, 2018 |
Episode 86: Rapid-Fire Roundup
|
Nov 16, 2017 |
Episode 85: The Downsides of Developer Transparency
|
Oct 10, 2017 |
Episode 84: Game Design Breakdown - PLAYERUNKNOWN'S BATTLEGROUNDS
|
Aug 31, 2017 |
Episode 83: Marketing Your Game on a Low Budget
|
Aug 23, 2017 |
Episode 82: Let's Talk Security: Data Storage
|
Aug 15, 2017 |
Episode 81: Personal Programming Methodologies
|
Aug 08, 2017 |
Episode 80: Rapid-Fire Roundup
|
Jul 14, 2017 |
Episode 79: Technical Directing with Benjamin Jordan
|
Jun 29, 2017 |
Episode 78: E3 2017 Wrap-up
|
Jun 24, 2017 |
Episode 77: Targeting AAA Game Studios with Ryan Killgore
|
Jun 16, 2017 |
Episode 76: Design Patterns - Observer
|
May 31, 2017 |
Episode 75: Mythic Structure in Game Design
|
May 12, 2017 |
Episode 74: From Gamer to Game Developer with Zack Schneider
|
May 02, 2017 |
Episode 73: Design Patterns: Singleton
|
Apr 25, 2017 |
Episode 72: A Master Study in Content Design with Joshua Herbert and Benjamin Gross
|
Apr 12, 2017 |
Episode 71: Common Developer Mistakes
|
Apr 06, 2017 |
Episode 70: Status Updates
|
Mar 29, 2017 |
Episode 69: Design Patterns: State
|
Mar 24, 2017 |
Episode 68: How To Pitch Your Game
|
Mar 17, 2017 |
Episode 67: A Product Manager's Purpose with Vignon Zinsou
|
Mar 08, 2017 |
Episode 66: Unity Analytics with John Cheng
|
Feb 23, 2017 |
Episode 65: Makin' Stuff Look Good with Dan Moran
|
Feb 15, 2017 |
Episode 64: UI/UX: Theory & Practice
|
Feb 07, 2017 |
Episode 63: Retro Review: What Makes a Game a Classic?
|
Jan 27, 2017 |
Episode 62: Tales of a Community Manager
|
Jan 18, 2017 |
Episode 61: Idea Generation
|
Jan 06, 2017 |
Episode 60: Holiday Special 2016
|
Dec 23, 2016 |
Episode 59: The Darkside of Development: Culture & Competition
|
Dec 14, 2016 |
Episode 58: The Darkside of Development: Crunch & Crashes
|
Nov 30, 2016 |
Episode 57: The Role of a Systems Developer with Hi-Rez's Dayle Flowers
|
Nov 23, 2016 |
Episode 56: Unite 2016 Wrap-Up
|
Nov 14, 2016 |
Episode 55: Women in Game Development With Ker-Chunk Games CEO, Molly Proffit
|
Oct 28, 2016 |
Episode 54: Freelancing in the Game Industry
|
Oct 19, 2016 |
Episode 53: SIEGE 2016 Wrap-Up
|
Oct 13, 2016 |
Episode 52: Procedural Generation: What, When, Why?
|
Oct 07, 2016 |
Episode 51: The Problem with Freemium Games with Late Panda
|
Sep 27, 2016 |
Episode 50: The Art of Game Design with Jesse Schell
|
Sep 21, 2016 |
Episode 49: Streaming Assets Deconstructed
|
Sep 14, 2016 |
Episode 48: Creating In-Game Communities with KTplay CEO, Spencer Liu
|
Sep 07, 2016 |
Episode 47: Making Your First Game
|
Aug 23, 2016 |
Episode 46: Pathfinding Deconstructed
|
Aug 16, 2016 |
Episode 45: Quality QA with Will Dal Porto & Greg Anderson
|
Aug 09, 2016 |
Episode 44: Why Do You Hate My Game?
|
Aug 04, 2016 |
Episode 43: Increasing Productivity
|
Jul 29, 2016 |
Bonus Episode: The Debug Lounge is Live!
|
Jul 21, 2016 |
Episode 42: Picking the Perfect Platform
|
Jul 14, 2016 |
Episode 41: The Cake is a Lie: Why is Portal So Funny?
|
Jul 06, 2016 |
Episode 40: The State of the Game Dev Union
|
Jun 29, 2016 |
Episode 39: E3 2016 Wrap-up
|
Jun 23, 2016 |
Episode 38: Talking Team Management
|
Jun 14, 2016 |
Episode 37: Being Strategic About the Scope of Your Game
|
Jun 09, 2016 |
Episode 36: Rapid-Fire Roundup
|
Jun 01, 2016 |
Episode 35: Evolution of the FPS
|
May 25, 2016 |
Episode 34: How to Handle Cheaters
|
May 20, 2016 |
Episode 33: Maintaining Motivation in Game Development
|
May 11, 2016 |
Episode 32: Google Play Services
|
May 04, 2016 |
Episode 31: How to Get Featured in the iOS App Store
|
Apr 27, 2016 |
Episode 30: Rapid-Fire Roundup
|
Apr 20, 2016 |
Episode 29: Mastering the Game Dev Interview
|
Apr 13, 2016 |
Episode 28: AAA vs. Indie Game Development
|
Apr 06, 2016 |
Episode 27: Debugging Basics
|
Mar 30, 2016 |
Episode 26: GDC 2016 Wrap-up
|
Mar 23, 2016 |
Episode 25: Rapid-Fire Roundup
|
Mar 15, 2016 |
Episode 24: Networked Games with Eirik Pederson
|
Mar 08, 2016 |
Episode 23: Game Prototypes: What, When, Why?
|
Mar 02, 2016 |
Episode 22: Game Design Documents: What, When, Why?
|
Feb 24, 2016 |
Episode 21: Game Monetization with Oscar Clark, Unity Evangelist
|
Feb 17, 2016 |
Episode 20: Game Dev Resolutions
|
Feb 12, 2016 |
Episode 19: #MadeWithUnity with Unity CMO, Clive Downie
|
Feb 03, 2016 |
Episode 18: A Game Tutorial Retrospective
|
Jan 19, 2016 |
Episode 17: The 4 Keys 2 Fun with Nicole Lazzaro - Part 2
|
Dec 08, 2015 |
Episode 16: The 4 Keys 2 Fun with Nicole Lazzaro - Part 1
|
Nov 13, 2015 |
Episode 15: Networking in Unity
|
Oct 20, 2015 |
Episode 14: Adventures at Unite 2015
|
Oct 15, 2015 |
Episode 13: Best Practices in Mobile Game Development
|
Oct 08, 2015 |
Episode 12: Unite 2015 Preview
|
Sep 18, 2015 |
Episode 11: 2015 IGF Grand Prize Winner and Crowdfunding Pioneers
|
Sep 11, 2015 |
Episode 10: Version Control 101
|
Sep 04, 2015 |
Episode 9: Motion Capture on a Budget with James C. Martin
|
Aug 28, 2015 |
Episode 8: Top 5 Picks from the Asset Store
|
Aug 21, 2015 |
Episode 7: How to Build a Community Around Your Game with Unity's Mark Schoennagel
|
Aug 13, 2015 |
Episode 6: Virtual Reality and Unity3D
|
Aug 07, 2015 |
Episode 5: Playtesting your Game
|
Jul 30, 2015 |
Episode 4: Steam Greenlighting with Travis Lacey
|
Jul 22, 2015 |
Episode 3: Best Practices in Game Development
|
Jul 16, 2015 |
Episode 2: You and Your UI
|
Jul 15, 2015 |
Episode 1: You Put My Data Where?!
|
Jul 15, 2015 |
Episode 0: Hello World!
|
Jul 15, 2015 |